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Properly write-protect segments #673
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Extracted from linebender#606
@94bryanr, does this resolve the issue you were seeing? |
Unfortunately, I still see the visual artifact of nothing rendered below a certain line when the resolution is increased. This is with the new config DebugLayers set to none and MemoryHints set to Performance. |
We probably need code which reproduces this issue to be able to help |
Just editing the If I had to guess I'd say that the limit is 256 x 256 tiles. |
Just done some experiments, and have been able to reproduce, and isolated this to us only supporting 256 bins. I've opened #680 to track this. However, the issue @94bryanr seems to be a separate issue again, interestingly. |
There is a reason we don't have a check in path_tiling, though it's possible I missed something. Essentially, the number of tiles written in path_tiling should always be less than or equal to the count determined in the path_count stage. That, in turn, is checked against the buffer size in coarse, and then downstream of that, path_tiling_setup zeroes out the dispatch of path_tiling, so effectively it doesn't run. If my analysis is correct, then we probably should close this without merging, but I am very open to an argument that something might still go wrong that this check would mitigate. |
This was discussed in #gpu > Segments and seg_counts buffer sizes. We decided that follow-up work is to make the segments and seg_counts buffer use the same capacity (even though they have different bumps). I'll do that in a different PR. |
Extracted from #606. Before this, we would still render even if the segments buffer was being overflowed.
I believe that this was missed in #537